This is very beautiful. Bezier curves consistently frustrate me: in pure code I find them nearly impossible. In drawing apps they are tolerable but I get very confused when drawing shapes what the best approach. I like the direct manipulation approach shown here.
I don’t know much behind the math of bezier curves, but I’ve always wondered if there is a way to apply what one “knows” in their body intuitively, about physics, to curve drawing: tension and looseness, for example. I’m thinking, for example, about Gaudi’s experiments with curves using simple gravity. To me, it seems much easier to let physics do the work than to draw this with Bezier curves.
On Oct 8, 2015, at 2:34 PM, Matthias Graf wrote:
Toby and I are currently experimenting with tangibles on the lunch
table.
I wanted to document the first little prototype:
<2015-10-08-142640.jpg>
The 4 markers (reacTIVision fiducials) can be dragged to draw a
cubic bezier curve. Video attached.
Or try it out yourself as long as it is still hot. :)
-Matthias
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