On Feb 28, 2015, at 1:56 PM, Robert M Ochshorn wrote:
I was going to try a “serious” prototype with a tapering parameterization
It ended up a bit underwhelming, but was worth doing.
I made a simple
“peek-a-boo” UI to get into higher temporal resolution under the mouse.
Here’s a video with
one level of subdivisions, and another with
two.
I am learning more and more about how columns work (the vertical lines are inspired by some Egyptian hieroglyphics that Bret and I stumbled across in our bookshelf). Something feels very elemental/essential in the study of “flow.” There are certainly more tweaks this multi-scale version could have (smooth scaling of frames, animation under the mouse, &c), but my reaction to this is that homogenous scale is more comprehensible.
RMO