Hypercard in the World
Hypercard in the World (2015) was our second spatial computing system, designed around blessing real objects in the world and putting programs on them.
It was preceded by Room OS (2015).
Things made in the system include:
Bigboard (2015) is the visible implementation of the system itself.
The Research gallery (2015) is a laserable poster of group projects that anyone can add to.
In the Dynamic Library (2015) books can be lasered and seen all at once.
The Seeing Spaces dynamic poster (2015) can be lasered to navigate the video.
The Serengeti (2015) is an active diorama. Lasered animals make sounds.
The Movie-map (2015) is another video in the form of a laserable poster.
Laser painting (2015) on the wall.
Minecraft lasers (2015) allows audience participation during a movie screening.
Ten games were made during the Laser game jam (2015).
Attempting Deep Work (2015) was another laser-participatory movie screening.
A computing system for dynamic spatial media (2015) summarizes the system and describes the initial stages of moving toward the next one.