December 2014
Shadershop
by Toby Schachman
An interface for composing mathematical functions in the manner of a direct-manipulation drawing tool.
An experiment in leveraging the programmer’s spatial reasoning the way that coding today leverages the programmer’s symbolic reasoning.
Video tours.
Uncompleted but important write-up.
Toby's next direct-manipulation programming environment was Apparatus (2015).
Making of.
02/02/15
Toby Schachman
First Shadershop prototype [3/01/14]
http://www.cdglabs.org/ShadershopConcatenativePrototype/...
02/02/15
Toby Schachman
Re: First Shadershop prototype [3/01/14]
some instructions: drag left side of parameter to "put" a parameter...
02/02/15
Toby Schachman
Shadershop "Literate Programming" prototype [4/16/2014]
http://www.cdglabs.org/ShadershopLiteratePrototype/#noise...
02/02/15
Toby Schachman
Waves example [4/23/14]
Hi Yoshiki , I wanted to let you know that your...