December 2014

Shadershop

by Toby Schachman

An interface for composing mathematical functions in the manner of a direct-manipulation drawing tool.

An experiment in leveraging the programmer’s spatial reasoning the way that coding today leverages the programmer’s symbolic reasoning.


Video tours.

4:36
4:58
5:44

Uncompleted but important write-up.

Toby's next direct-manipulation programming environment was Apparatus (2015).


Making of.